We had a group meeting scheduled around 1pm to stake out what a little more precisely what we wanted to do with the BeatBox. What kind of game should be played. What kind of feedback should it have, etc.

We decided upon building around an idea that the user should be given a series of sequencies, one at a time. These sequencies contains a series of colors, which corresponds to the colors on the boxing bag. The number of colors in each sequence are depending on the skill level the user chooses in the beginning of the session.
The objective is to hit each color, in correct order, within a certain time window. If the user succedes in doing so, the BeatBox generates a new sequence of the same kind (in terms of colors and completion time). If the user failes to complete the sequence, it is repeated.

The user recieves instructions on which colors to hit via a sound system that we plan to mount at the top of the bag. We are not 100% on the location of the speaker, as we do not yet know how much the bag will move when you hit etc.
The work for the day mainly consisted of three parts. First we made all the eight buttons we initally planned on using (we ended up using only seven though).


Then we sewed the colored cloth pieces (the "dots") to the bag after carefully selecting the locations. We got a good tips from Leo (from another group) that we should string the bag to the roof at four different points, rather than to use a single point of attachment. This way we could control the spinning of the bag, and could place the dots at locations that felt natural for the arm movement instead of places where they would be "hit able" no matter how the bag was rotated.
The third part of todays work was recording the voices for the audio feedback. This was made using a (somewhat) quiet room and a built in speaker from the Macbook. We first made up a little script of what dialog needed to be recorded and the Jesper cleared his throat and read the dialogs.
The sound material was then cut into single dialog pieces using the wonderful Audacity.
We also placed the buttons, properly marked up, inside the bag so we could start the testing of actually getting (correct) responses from the buttons into the software.